Quick answer · Switch 2 remake
How to Get Magic and the Three Spells
In the Switch 2 remake, the Great Fairy at the top of Death Mountain Trail gives you both the Magic Meter and Din’s Fire, the fairy in Death Mountain Crater doubles your magic, Farore’s Wind is at Zora’s Fountain and Nayru’s Love is at the Desert Colossus.
Each fountain sits behind a cracked wall or obstacle. Inside, stand on the Triforce mark, play Zelda’s Lullaby and, new to the remake, make a Rupee offering before the fairy grants her gift. Remake guides report that Din’s Fire has moved from the Hyrule Castle fountain to the Death Mountain summit, with the Spin Attack upgrade taking its old place.
What changed in the remake
- Confirmed Great Fairies now ask for a Rupee offering before granting their reward; one guide lists 25, 50, 100, 200, 300 and 500 Rupees across the six fountains.
- Confirmed Din’s Fire is now granted at the Death Mountain summit fountain alongside the Magic Meter, while the Hyrule Castle fountain gives the Spin Attack upgrade. One remake walkthrough still places Din’s Fire at Hyrule Castle, as on N64.
- Single source A charged Spin Attack no longer uses magic, and Din’s Fire plays out in real time instead of freezing the action.
Before you go
Your first Great Fairy visit should be the one at the summit of Death Mountain Trail, because it unlocks the Magic Meter itself. Without a meter, none of the spells or magic items work. You can reach it as child Link right after Dodongo’s Cavern, when you already have Bombs and are on the mountain anyway.
Bring Rupees. The remake’s offering system means each fountain costs money, and according to games.gg the price climbs from 25 Rupees at the summit to 500 at the final fountain outside Ganon’s Castle. The bigger starting wallet (200 Rupees instead of 99) covers the early ones, but by that count you will need a wallet upgrade for Nayru’s Love and the defense upgrade. FinalBoss confirms the offering step but does not list prices, so treat the exact amounts as single-source.
Step-by-step: Magic Meter and Din’s Fire
- Finish Dodongo’s Cavern so you have Bombs, then climb Death Mountain Trail to the summit as child Link.
- At the summit clearing near where Kaepora Gaebora the owl perches, find the cracked wall and blow it open with a Bomb.
- Walk inside to the fountain and stand on the Triforce symbol on the floor.
- Play Zelda’s Lullaby. When the Great Fairy appears, choose the option to make an offering and pay what she asks.
- She grants the Magic Meter and Din’s Fire. Din’s Fire creates a ring of flame around Link that hits every nearby enemy and lights torches.
Step-by-step: the magic upgrade
- As adult Link, clear the Fire Temple far enough to get the Megaton Hammer.
- Go to Death Mountain Crater through Goron City and look for the large boulders on the west side, near the Goron City connection.
- Smash the boulders with the Megaton Hammer to expose the fountain entrance.
- Play Zelda’s Lullaby on the Triforce mark, make the offering, and the fairy doubles the length of your Magic Meter.
Step-by-step: Farore’s Wind and Nayru’s Love
- Farore’s Wind: at Zora’s Fountain, behind Lord Jabu-Jabu, bomb the boulder or wall in the south-east corner by the rocks to find the fountain. Play Zelda’s Lullaby and make the offering.
- Nayru’s Love: at the Desert Colossus outside the Spirit Temple, bomb the cracked wall between two palm trees on the north side. Play Zelda’s Lullaby and make the offering. Most players collect it during the Spirit Temple section, when they first reach the Colossus.
What each spell does
Din’s Fire is the most important of the three. It burns everything close to Link and ignites torches, and it is how you light the torches at the Shadow Temple entrance in one cast if you stand in the middle of the platform. It also helps against Dark Link and against groups of weak enemies. Both child and adult Link can use it.
Farore’s Wind is a dungeon warp. Cast it once to set a return point inside a dungeon, then cast it again later to choose between warping back to that point or erasing it. It does not work for overworld travel and saves the room entrance rather than your exact spot. It shines in long dungeons like the Water Temple, where backtracking eats time.
Nayru’s Love wraps Link in a crystal barrier that blocks enemy damage for a limited time. It costs more magic than the other two, and it does not reveal anything or help with traversal. It is mostly useful for tough fights late in the game.
Tips and stuck points
If the fairy does not appear, make sure you are standing on the Triforce symbol and playing Zelda’s Lullaby, not another song. If she appears but nothing happens, check that you can afford the offering.
Do not confuse the two Death Mountain fountains. The summit one is reached as a child with a Bomb and gives the meter and Din’s Fire; the crater one is an adult-only stop behind boulders that need the Hammer.
Sources disagree on Din’s Fire. games.gg and FinalBoss place it at the summit in the remake, but the KeenGamer remake walkthrough lists it at the Hyrule Castle fountain, matching N64. If you reach the summit and do not receive it, visit the Hyrule Castle fountain as child Link, which you open by bombing a rock past the castle gate.
Frequently asked questions
Where do you get magic in Ocarina of Time?
From the Great Fairy at the summit of Death Mountain Trail. Bomb the cracked wall, play Zelda’s Lullaby and make the offering.
Where is Din’s Fire in the Switch 2 remake?
Two remake guides say it is now at the Death Mountain summit fountain, given with the Magic Meter. On N64 it came from the Hyrule Castle fountain.
Do Great Fairies cost Rupees in the remake?
Yes. You now make an offering. One guide lists prices from 25 Rupees for the first fountain up to 500 for the last.
How do I double my Magic Meter?
Use the Megaton Hammer on the boulders in Death Mountain Crater as adult Link, then visit the Great Fairy inside.
Is Farore’s Wind useful?
In long dungeons, yes. It sets a return point you can warp back to, but it only works inside dungeons.